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Terminal World
Alastair Reynolds
Gollancz, 487 pages

Terminal World
Alastair Reynolds
Alastair Reynolds was born in 1966 in Barry, South Wales. He spent his early years in Cornwall, moved back to Wales and on to university in Newcastle, doing Physics and Astronomy. Then it was on to a PhD in St Andrews, Scotland. In 1991, he moved to Holland, where he met his partner Josette, and worked as ESA Research Fellow before his post-doctoral work at Utrecht University.

Alastair Reynolds Website
ISFDB Bibliography
SF Site Review: Terminal World
SF Site Review: Thousandth Night and Minla's Flowers
SF Site Review: Revelation Space
SF Site Review: House of Suns
SF Site Review: House of Suns
SF Site Review: Galactic North
SF Site Review: The Prefect
SF Site Review: Zima Blue and Other Stories
SF Site Review: Pushing Ice
SF Site Review: Pushing Ice
SF Site Review: Century Rain
SF Site Review: Century Rain
SF Site Review: Absolution Gap
SF Site Review: Turquoise Days
SF Site Review: Redemption Ark
SF Site Review: Revelation Space
SF Site Review: Chasm City
SF Site Review: Revelation Space

Past Feature Reviews
A review by Rich Horton

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Terminal World depends essentially on one feature to draw us in: fascination with its setting. That's a pretty strong lure, because the setting is pretty interesting. The story is set on Earth (perhaps), far in the future, as the climate is failing. The dominant "city" is called Spearpoint -- a vertical city, spiralling around a structure that seems to extend all the way to space. As the levels in Spearpoint increase in altitude, there is also an increase in what technology works: in Horsetown, at the bottom, very few machines work, while Steamville is at a roughly Victorian level of tech: steam power and gaslights, Neon Heights seems mid-20th Century, Circuit City (which we don't visit) must be 21st Century, and the Celestial Levels are home to posthumans, or "angels," who can fly and who can upload human memories to computers. People adapted to one zone or another can only adapt to higher or lower zones with the help of drugs, and that only temporarily. It turns out that similar "zones" exist horizontally, as it were, on the rest of the planet. All this is fairly neat, and it raises questions such as what is Spearpoint? Why are there zones? Whence come the angels?

The story centers on an angel named Quillon. Quillon was modified as part of a program to try to allow angels to survive in the lower zones, and he went native, as it were, after learning that his masters have lied about the purpose of that program. As the story opens, an angel on a suicide mission reveals to Quillon that his former masters are sending newly modified angels to kill him. Quillon enlists the help of the only human who knows his true nature, a criminal called Fray, to arrange for his escape to the surface of the planet. He escapes in the company of Meroka, a violent woman with a huge grudge against angels, for having caused the death of her lover years before.

Once on the surface, Quillon and Meroka encounter the vicious Skullboys, who have been driven mad by the lack of drugs to cushion them from the effects of zone shifts. Also, they experience a cataclysmic zone shift, which they realize has also affected Spearpoint, such that that city appears to be in ruins. After rescuing a mother and her strange child from the Skullboys, they end up rescued themselves by agents of the Swarm, a civilization living entirely on airships. Soon they are enmeshed in the political machinations of the Swarm, allies of the Swarm's leader, Ricasso, who is of a scientific mindset, and wishes to better understand his world and the zones, and also develop better drugs to help people tolerate zone shifts; while his opponents urge more direct action against the Skullboys. But, we soon gather, the most important factor in all this is the young child they've rescued, who seems to be a tectomancer, with strange powers to tentatively control the zones.

Well, that description seems rather busy, and I haven't even mentioned the vorgs, or any of the airship battles, or the Bane, or the Mad Machines, or... but I hope you get the picture, This is a long book, and it's full of incident, and full of neat ideas. The novel does resolve, mostly, the central questions it raises (mainly, what is Spearpoint for?), while leaving others only hinted at. (For example, where is the book really set? I think I know, but the book didn't confirm my guess, which is OK, I think.) So a sequel seems possible, but not necessary. One aspect of Terminal World I failed to mention is the sheer fun Alastair Reynolds has mixing and matching genre tropes: he plays with Steampunk (making sure to include canonical elements like dirigibles and goggles), Westerns, Vingean-zones, hints of Space Opera, hints of noirish mystery ... generally with a light touch.

So -- interesting idea, some nice setting touches, some action. But is all that enough? The problems are, quite simply, character, and plot motivation. I simply wasn't convinced by the characters. It's not just that they aren't particularly three-dimensional, or particularly psychologically complex. We understand that this is the kind of adventure novel that doesn't necessarily require profoundly limned characters. But it does require believable motivations, and at every step I felt a sense of arbitrariness. We are told why people do what they do, but they don't really seem to do very likely things. Similarly, some of the action, while not uninteresting, seems also a bit arbitrary, not really very likely.

In the end, this isn't quite a successful novel. But for all my complaints, I did enjoy reading it, and I had plenty of fun with the exotic setting. Reynolds has done much better, no doubt -- as for example in House of Suns. But this book will do while we await his next.

Copyright © 2010 Rich Horton

Rich Horton is an eclectic reader in and out of the SF and fantasy genres. He's been reading SF since before the Golden Age (that is, since before he was 13). Born in Naperville, IL, he lives and works (as a Software Engineer for the proverbial Major Aerospace Company) in St. Louis area and is a regular contributor to Tangent. Stop by his website at http://www.sff.net/people/richard.horton.


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