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John Marco

Wolfskin Wolfskin by Juliet Marillier
reviewed by Regina Lynn Preciado
This is a story of loss and love, ambition and hope, suffering and redemption. And despite all that high-falutin' stuff, it's a great read. Like her previous books (The Sevenwaters Trilogy), the novel is beautifully written. But she has found her voice, showing a greater command of suspense and the ability to keep the story moving forward.

Son of the Shadows Son of the Shadows by Juliet Marillier
reviewed by Victoria Strauss
Sorcha has returned home to Erin with her husband, Briton Hugh of Harrowfield. Together they've become stewards of Sorcha's ancestral estate of Sevenwaters, with its magical forest and strong ties to the old, druidic faith. They've been blessed with happiness, prosperity, and 3 children. But this time of peace can't last. There's a fated relationship between Sevenwaters and the capricious Fair Folk. And the old evil that ensnared Sorcha isn't gone, but only waiting.

Daughter of the Forest Daughter of the Forest by Juliet Marillier
reviewed by Victoria Strauss
Authors who work with fairy tales often twist or transpose them in some way. Here, instead, she expands the fairy tale, retaining its literal structure and all its fantastic details, but focusing her attention on the human story within the magical frame. It's based on the tale of the brothers transformed into wild birds, and the sister who must sacrifice herself to save them.

All the Other Things I Really Need to Know I Learned from Watching Star Trek: The Next Generation All the Other Things I Really Need to Know I Learned from Watching Star Trek: The Next Generation by Dave Marinaccio
reviewed by Alexander von Thorn
If the 179 episodes of ST:TNG form the Torah of our age, then this book is the Talmud, the commentary which elaborates on the parables and explains their relevance to our day-to-day lives. The Next Generation role-models are guided by principles which are at least as relevant and helpful in the 21st century as in the 24th.

Water Logic Water Logic by Laurie J. Marks
reviewed by Margo MacDonald
Water Logic, the third in the Elemental Logic series, follows the trials and efforts of a reluctant leader, Karis, and her eccentric and mis-matched self-made family as they try to bring peace to a land and people long stricken with war. She and her family of friends are all blessed (or cursed, as the view might be taken) with elemental magic -- air, water, earth, fire -- each of which has a different way of working and a different way of connecting with the world around them.

Fire Logic Fire Logic by Laurie Marks
reviewed by Michael M Jones
Fifteen years after the fall of the House of Lilterwess, the land of Shaftal is dying, torn apart by a vicious guerilla war between the native Shaftali and the conquering. Without an earth-witch, without the power of the G'deon to rule and heal the land, there seems to be no hope. The former defenders of Shaftal are scattered or slaughtered, waging a desperate war in the hills and forests as their loved ones suffer the repercussions and reprisals.

Fire Logic Fire Logic by Laurie Marks
reviewed by Margo MacDonald
It is a tale of war and magic, of duty, love and betrayal, of despair encompassed by hope. The magic in this world is inherent to the people who wield it -- it is in their blood and part of their soul -- and though most people do not carry magic in them, every once in a while a child is born with it as part of their DNA. There are four types, based on the four elements of water, air, earth and fire. The type of magic as well as the personality of the wielder are determined by which element is in their blood. Earth blood means healer; water means time and space; air means truth-seeing; and fire means prescience and passion.

Louise Marley

The Time of Judgment The Time of Judgment by Ari Marmell, Bill Bridges and Bruce Baugh
reviewed by Michael M Jones
After twelve years, hundreds of supplements, and dozens of fiction books, White Wolf Games decided to undertake a risky and unusual proposition: rather than update and revise their games, like they'd done twice before, they simply chose to end their popular World of Darkness series of games altogether, by publishing supplements containing end of the world scenarios for each of their game lines. In conjunction with this, they also released a trilogy of novels, one for each of the three major games, offering a canonical end to their universe.

The Eleventh Plague The Eleventh Plague by John S. Marr and John Baldwin
reviewed by Todd Richmond
Todd really enjoyed the book with its classic elements: an old, knowledgeable professional with a secret past; a trustworthy sidekick; an intelligent, eager young student; a young beautiful wife; an old flame; a suspicious FBI agent who won't admit he's wrong; and a brilliant psychopath who provides clues for the hero.

The Phantom Ship The Phantom Ship by Capt. Frederick Marryat
reviewed by Georges T. Dodds
Despite a number of preconceptions about this book and the fact that it was published at the tail end of the Gothic period (1838-39), Georges was sort of expecting William Hope Hodgson's Sargasso Sea tales meet the convoluted sentence structure of Ann Radcliffe. Not even close. The supernatural horror elements are minimal, no ravenous fungus-engulfed ships drifting crewless in becalmed waters, and only rare glimpses of the lost souls aboard the Flying Dutchman. It is far more a tragedy (in the classical sense) and a morality tale than a horror novel.

John Marsden

The Pagan King The Pagan King by Edison Marshall
reviewed by Georges T. Dodds
If you thought recent films like First Knight and particularly A Knight's Tale were a joke in terms of historical or cultural accuracy, or you are tired of the standard Christianized Arthurian romance of an idealized Camelot, then this is the book for you. Narrated by Arthur himself, he is first a rustic farmboy, discovers through Merlin's help his true identity as the legitimate heir to Vortigern's throne, and goes on to lead his Cambrian troops to the conquest of Britain. Gone are the standard characters of Lancelot, Kay, Gawain and others; the Holy Grail is absent; and Mordred is recast as Arthur's rakish and conniving half-brother.

Cloudbearer's Shadow Cloudbearer's Shadow by Ann Marston
reviewed by Todd Richmond
Cloudbearer's Shadow, the first book of a new trilogy, is a continuation of the Rune Blade trilogy. The story follows Gareth, son of Brennen ap Keylan ap Kian, exiled Prince of the Royal House of Skai. It's a typical tale of magic, intrigue and destiny -- with some Celtic flavouring.

The Summoner The Summoner by Gail Z. Martin
reviewed by Victoria Strauss
Prince Martris Drayke, second son of the king of Margolan, has always had an affinity for magic. Among other skills, he's able to see the ghosts of the dead. His talent has been cultivated by his grandmother, the famed sorceress and Summoner Bava K'aa; but Bava K'aa is years dead, and since her passing there has been no one to teach him.

George R.R. Martin

Inside Straight Inside Straight edited by George R.R. Martin
reviewed by Nathan Brazil
In the plus column, Inside Straight introduces three or four credible new characters, there's a smattering of informative continuity with the established Wild Cards canon, and new blood in the pool of writing talent. In the minus column, most older characters and their chronology appear to have been consigned to history, except for cheesy cameo roles.

Windhaven Windhaven by George R.R. Martin & Lisa Tuttle
reviewed by Wayne MacLaurin
Flight... for eons man has longed to fly. From the Greek myths of Daedalus to the sketches of Leonardo Da Vinci to the triumphs of the Wright brothers, our literature and culture has been filled with tales of man conquering the skies. Here is a tale of a world of small islands, vicious storms and dangerous oceans, a world peopled by the descendants of a crashed colony starship. The inhabitants scavenged the solar sails of the starship to create metal wings that enable people to fly (the light gravity and dense atmosphere help, too).

Understanding Middle Earth Understanding Middle Earth by Michael Martinez
reviewed by Nathan Brazil
Over the last few years, Middle-Earth has gained millions of new fans around the world, thanks to Peter Jackson's epic movie trilogy. For some the journey of discovery has only just begun, due to the one thing which all who dip into the works of J.R.R. Tolkien have in common; that moment of realisation where the depth and breadth of Middle-Earth is perceived. It's a world so large that it has spawned a small industry of other writers, seeking to define or defile its wonders.

Pangaea Pangaea by Lisa Mason
reviewed by Charlene Brusso
Despite dropping a lot of information and world-building on the unwary reader, the author does it skillfully, chaining through the points-of-view of a group of characters whose lives will become connected by the most dangerous of threads: rebellion against the all-powerful Imperium.

Cyberweb Cyberweb by Lisa Mason
reviewed by Thomas Myer
Thomas wasn't thrilled with this novel. To him, it is a bouillabaisse of overeager "Big Brother" machinations, needlessly desperate characters, and, strangely enough, in a fluid technological society, a class system as rigid and defined as a stained glass window.

The Lady of the Flowers The Lady of the Flowers by Sophie Masson
reviewed by Lisa DuMond
The author has that kind of enveloping touch that draws the reader in without pause, to a welcoming response, even a homecoming. Marie de France, heroine of the first of the trilogy, The Knight by the Pool, must travel to far away Wales to release her knight from an enchantment that he may not survive.

The Knight by the Pool The Knight by the Pool by Sophie Masson
reviewed by Lisa DuMond
Mysterious, historical figures. Court intrigue. Magic, both good and evil. Fantastical characters. Knights and Ladies. And, the creation of a quest that will bring fact together with fiction to form an adventure that just possibly could have happened.

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