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by Rick Norwood
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Star Trek: Deep Space Nine, "Image in the Sand" (***) and "Shadows and Symbols" (***) by Ira Steven Behr and Hans Beimler | |
Behr and Beimler have, together and separately, written a large
number of Star Trek episodes, starting off on The Next Generation. I
have sometimes found their work too silly, probably because they
have done a few too many funny Ferengi stories. But, they have
also worked on fine episodes and they have to be counted as major
shapers of modern Star Trek, if not quite in the same league
with Roland D. Moore and Brannon Braga. (Incidentally, while
checking out Moore and Braga in the GEOS database, I noticed
that, while the two collaborated on several Next Generation
episodes and on the first two Next Generation movies, Moore has
only written for DS9, never for Voyager, while Braga has only
written for Voyager, never for DS9. I wonder to what extent
their influence explains the different "feel" of the two series.)
The season opener of Deep Space Nine follows three separate stories,
which come together somewhat at the end of the second part. First,
we have Ben Sisko and his family in New Orleans, where they are
joined by the new Dax incarnation, Ezri Dax, just in time for her
to accompany them to the planet Tyree. Second, we have Worf, Julian,
Miles, and Quark leaving on a dangerous mission to insure that the
spirit of Jadzia is allowed into Sto-vo-kor, the Klingon Valhalla, where
the spirits of the dead fight all day and party all night. Third, we have
Major Kira and Odo holding down the fort at Deep Space Nine, trying to
deal with their dubious allies, the Romulans.
Nicole deBoer, the new regular, plays Ezri Dax as cute. How much you
like her will depend entirely on your tolerance for cute. I like her just fine.
There are some brief but spectacular CGI special effects, some plot
twists that I will not reveal here, and excellent acting, especially
on the part of the actresses playing Kira and the new Romulan
commander. Their portrayal of their relationship is subtle and convincing.
I had a few problems, especially in part one, with the idea that
Star Fleet during war time allows its personnel to travel freely
and decide their own duty assignments. But then, we are frequently
told that Star Fleet is not a military organization but more like
an interstellar diplomatic corps -- an interstellar diplomatic
corps armed with phasers and photon torpedoes.
I am sorry that this is the last season of Deep Space Nine. It
probably makes good sense to have just one Star Trek on television
at a time instead of two, but if one of them had to go...
Well, we can look forward to what I predict will be a powerful season
with a strong continuing story line. And I expect that future movies
will have a mix of characters from all of the different Star Trek series,
which will delight the fans and give Paramount a bargaining chip to
keep any one star from demanding too much money. I won't regret
that. Star Trek has always owed much more to the writers than the actors.
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Star Trek, "City on the Edge of Forever" (****) | |
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I was delighted to hear that the Sci-Fi Channel has restored the
original music to the Star Trek episode "City on the Edge of
Forever" (****). A cheaper, much inferior score was used on the
reruns, and on the Columbia House video version. Now if only
the Sci-Fi Channel could be talked out of that annoying
transparent Saturn in the lower right hand corner of every
frame...but that will never happen. In fact, the channel
logos are getting more intrusive, not less. UPN now flashes
its logo in bright red at inappropriate and distracting
moments. Which brings us to UPN's Star Trek: Voyager...
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Star Trek: Voyager, "Night" (**) by Brannon Braga and Joe Menosky | |
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There are two stories here. The first, which occupies roughly the
first third of the show, has the Voyager crew coping with cabin
fever. The second is about conflict with aliens in The Void.
There are a number of memorable moments. I like Harry Kim's clarinet
playing. Tom Paris's holodeck pastiche of the old Flash Gordon
serials is a hoot. Who knew the holodeck could be programmed to
show everything in black and white? With captain and crew cracking
up all around him, the Vulcan Tuvok shows appropriately subtle
signs that he is feeling the pressure, too. I've always thought
the character Tuvok should be the center of more stories. Voyager
has been in the Gamma Quadrant for five years; he's got to
experience "pon far" soon. There are a few brief but memorable
visuals: the moment the lights fail and dimly seen spaceships
surround Voyager, a huge alien image on a viewscreen dwarfing
Janeway in the foreground, the painting in the final
scene. The nasty alien character is well played, and has some good lines.
But, it never comes together into the riveting story it could
have been, and I wonder once again why Voyager lags so far
behind Deep Space Nine. Is UPN holding them back, keeping them
from taking chances, nixing the experimental techniques that
so often make DS9 exciting filmmaking? Or is it just that the
whole "lost in space" plot was ill-conceived from the start?
The problems begin almost at once, with the comedy of the
Flash Gordon serial at odds with what should be a tense
situation, when the captain isolates herself from the
crew. It would have intensified the mood if Paris had
relapsed into some of the problems he had earlier in the
series instead of playing harmless games. Only Nelix
conveys any sense that the situation is desperate, instead
of merely boring. Did someone behind the scenes
say, "No, Starfleet officers never really crack up. Tone
it down. Keep everyone a hero." If so, it would explain
why Menosky, one of Trek's edgier writers, does not write
these characters closer to that edge.
The next big problem comes when the lights go out. This is
a major dramatic moment, but all of the holodeck play acting
earlier in the show make it inevitable that the viewer will
wonder if this is a hoax, some crewmember's idea of a way to
relieve the boredom. It's real, but by the time the viewer
knows for sure that it's real, a lot of the tension has
drained out of what could have been a very exciting scene.
Then there are major plot holes in the second storyline. Science
fiction isn't just about ideas. It is about following up on
those ideas. How can aliens live in a vast starless void? Where
did they come from? Why do they stay here? Questions that
are never asked, much less answered.
And we are expected to believe that one interstellar garbage
scow can dump enough pollution to fill up a void so vast that
it will take Voyager two years to cross at maximum warp. I
don't buy that for a minute.
Finally, the climax, which should have been a special effects
feast, is a famine. Somebody needs to tell Hollywood that those
transparent pink cotton candy explosions that we see so often
in movies and on television do not work.
Have I been too hard on Voyager? It is still better than any
of this season's new so-called "sci-fi" shows, which wouldn't
know an original idea if it bit them. But Voyager could have been
so much better, with a little more thought and a little more grit.
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Rick Norwood is a mathematician and writer whose small press publishing house, Manuscript Press, has published books by Hal Clement, R.A. Lafferty, and Hal Foster. He is also the editor of Comics Revue Monthly, which publishes such classic comic strips as Flash Gordon, Sky Masters, Modesty Blaise, Tarzan, Odd Bodkins, Casey Ruggles, The Phantom, Gasoline Alley, Krazy Kat, Alley Oop, Little Orphan Annie, Barnaby, Buz Sawyer, and Steve Canyon. |
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