| Dataware | |||||
| TSR/Wizards of the Coast, 96 pages | |||||
| Alternity game accessory | |||||
| A review by Don Bassingthwaite
Surprise, surprise. It seems like every science fiction RPG has its own
advanced version of the Internet. Small wonder since it looks like the Internet
in some form is going to be a major part of our future and thus of most of
our extrapolations of the future. Dataware is the guidebook to that electronic
frontier in the Alternity game, an expansion on what was presented in
the Alternity Player's Handbook. It does exactly that.
About half of the book is devoted to discussing gridspace, grid culture,
and related software and hardware. There are some great gems in there: a
handful of new, grid-based careers, suggestions for running a grid-based
campaign, and a smattering of intriguing allusions to
grid-culture. Unfortunately, while expanding on the rules is what Dataware
does best, it tends to focus on that to the exclusion
of what might have made this a truly great product.
Lists of software tend to be rather dry -- how about an example
of that software used in a story? What happens when a gridpilot
activates it? The grid-culture presented is fairly generic as
well. A little more detail would have been nice. Code havens and data
fringes sound like places to have an adventure, but they are
glossed over rather rapidly. What are they like?
Where do all of these rules fit into the game?
Unfortunately, similar problems affect the other half of the
book, a guide to the computer-related concepts of
artificial intelligences and robots.
Again, the coverage is thorough and includes short
histories of AI and robot development. There are rules for the
creation of robot characters, an intriguing prospect. The section
on AI's has some very tantalizing hints about the future of the
Alternity universe (the future beyond the Star*Drive setting). Still,
there is a maddening lack of specific detail. There are a few examples
of AI types and robot models, but they provide little
personality. Again, more detail could have really made this book.
It may be that the generic approach of Dataware is deliberate. After
all, this is an Alternity accessory, not a Star*Drive accessory,
and meant to cover the full range of the science fiction settings, not just Star*Drive.
That's a lot of material to fit into the restricted length of one book.
Dataware does it at the expense of frills, presenting the bones
stripped of the flesh. It covers the necessary materials well and I
don't think that coverage could be any more complete -- I'd just
like to see more built around them.
If you intend to make the Grid (or artificial intelligence or robots) a
part of your Alternity campaign, you need this book. You're going to
have to use your own imagination to fill in the gaps, though.
Don Bassingthwaite is the author of Such Pain (HarperPrism), Breathe Deeply (White Wolf), and Pomegranates Full and Fine (White Wolf), tie-in novels to White Wolf's World of Darkness role-playing games. He can't remember when he started reading science fiction, but has been gaming since high school (and, boy, is his dice arm tired!). | |||||
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