The Ultimate Cyberpunk | ||||||||
edited by Pat Cadigan | ||||||||
ibooks, 399 pages | ||||||||
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A review by David Soyka
The title of this anthology makes a far-reaching claim so patently unlikely that its editor quickly dispenses with it. In her
introduction, Pat Cadigan notes that:
Nor does Cadigan contend this as an historical re-examination of the form -- indeed she outright rejects the idea even though she
provide three "root" stories that have Cyberpunk qualities long before anyone thought to classify it as such -- or that she is
offering some sort of revisionist approach. So, what's the point?
Well, as Cadigan implies in her slightly tongue in cheek introduction, evidently it's something a publisher thinks will
sell. Cyberpunk is today an established sub-genre. Which is precisely why, in some respects, it may no longer be that interesting,
and certainly not as radical, a concept as it once was. In light of the techno-bubble burst and the fact that most people I know
have let their subscription to Wired expire, is there a justification for an "updated" (which, considering that the
latest story dates from 1993, it seems hardly that) Cyberpunk anthology beyond the publisher's
hope that people who liked The Matrix might buy this?
I think so, even though what was fresh and exciting about Cyberpunk has become a cliché -- The Matrix, for example, though
a cinematic derivative (and, hence, further evidence that the revolution is over) applies Cyberpunk conventions that serve only to
dress up what is essentially a trite "shoot-em up." However, just because Cyberpunk's time has perhaps passed, that doesn't
necessarily exclude it from consideration. If that were the case, there'd be no reason to read, say, Hemingway.
First, a little history. The Cyberpunks were a loosely associated group whose work was distinguished by, if not outright acceptance,
at least a neutral stance on technology in depicting a primarily computer-enhanced, bioengineered evolution of humanity. It often
blurs the distinction between the human/machine interface. The technology itself is neither good nor bad; it is simply an extension
of human tendencies for good or bad. That's the "cyber" part.
In this Cyberpunk parted company with the New Wave -- the 60s movement that, for the most part, depicted technology as evil, in
contrast to the traditional Golden Agers who typically saw it as humanity's great future. However, it shared the New Wave's
commitment to higher literary standards than traditional pulp; in particular, the Cyperpunks frequently adopted
the "cut-and-paste" approach of the grand old man of the Beats, William Burroughs. Bizarre situations
are presented as if the reader has -- or should have -- complete familiarity with the terminology
or the situation and it is not until much later, maybe more than midway, into the story, where the reader might be able to figure
out what the hell is going on.
The "punk" part relates to the musical punks of approximately the same era who revolted against bloated, navel-gazing art songs and
insipid corporate rock with thrashingly loud and angry three-minute songs. Indeed, references to this kind of music and its associated
druggie lifestyle are steeped in Cyberpunk. Again, as with technology, drugs are inherently neither good nor bad, they exist, and they are used.
(By the way, for a brief overview of Cyperpunk and the various SF movements which preceded it. as well as a suggestion of a new
emerging vanguard that combines SF and fantasy in refreshing ways, see Norman Spinrad's excellent article "Movements" in the
October/November 2002 issue of Asimov's.)
Probably the most famous Cyberpunk work is William Gibson's groundbreaking novel, Neuromancer, which seemed to anticipate the
Internet and its associated hacker culture. The Ultimate Cyberpunk acknowledges this in its cover art and 16 page color insert
from an abandoned graphic novel adaption (which, based on this admittedly short excerpt, fails to effectively duplicate its source
material and possibly explains why the project was never finished). Also in keeping with the Cyberpunk ethos, Gibson projected a
consumerist society dominated by Japanese controlled multinationals which, with the exception of the Japanese whose power has waned
considerably since then, isn't all that far removed from current reality.
While the mega-corporations are hardly benign, they aren't cast solely in shades of black or white. As with the treatment of
technology, the Cyberpunks recognize that they are what they are, and are not entirely without redeeming qualities. Consider this
exchange from Shiner's "Till Human Voices Wake Us":
"I've seen your future," Campbell said. "Your boats have killed the reef for over a mile around the hotel. Your Coke cans are
lying all over the coral beds. Your marriages don't last and your kids are on drugs and your TV is garbage. I'll pass."
"Did you see that boy in the drugstore? He's learning calculus on that computer, and his parents can't even read and write. We're
testing a vaccine on human subjects that will probably cure leukemia. We've got laser surgery and transplant techniques that are
revolutionary. Literally."
Towards this end, Cadigan collects the usual suspects. With the exception of Tom Maddox, Paul Di Fillipo, Marc Laidlaw, and
James Patrick Kelley, the writers from Mirrorshades are here in The Ultimate Cyberpunk -- Sterling, Gibson, and Cadigan
herself, as well as Rudy Rucker and Greg Bear, with different stories, but from the same era. The "new" stories aren't necessarily
better or more emblematic than their contributions to Mirrorshades, they're
just equally worthy variations on the theme. If I had to pick one story here that
exemplified the Cyberpunk ethos, I'd pick Shirley's "Freezone," (Gibson's "Burning Chrome" would be a close second), which perhaps
explains why Cadigan felt the duplication from Mirrorshades justified. Paul J. McAuley's "Dr. Luther's Assistant" is added as
a canon author, as is Michael Swanwick as co-author of "Dogfight" with William Gibson. For a broader view, "Bruce Sterling's
Idea of What Every Well-Appointed 'Cyberpunk SF' Library Collection Should Possess" provides a useful reading list for the
uninitiated.
The one major difference between the two anthologies is that Cadigan includes some pre-cursors to the movement, stories by
Alfred Bester, Philip K. Dick, and, significantly as one of the few Cyberpunk women other than Cadigan, James Triptree, Jr., the
pseudonym for Alice Sheldon. From an historical viewpoint, it's interesting to note how Gibson acknowledges Triptree's preceding
work by naming one of his characters "Isham" in "Burning Chrome" after a similar character in
Triptree's "The Girl Who Was Plugged In." It is also somewhat startling to note that Bester's tale of a serial killer enmeshed in
paranoiac machine mind-meld was written in 1954, way back at the start of the Eisenhower administration. A sober reminder to
all of today's right wing conservatives who witlessly blame contemporary violence and child abuse on the excesses of the 60s
counterculture, as if the human propensity for brutality were anything new.
But to return to the original question -- what's the point of another Cyberpunk collection, "ultimate" or otherwise? For one
thing, there are some damn fine stories here. Stories that still speak to the human condition decades after they first
appeared, which perhaps just goes to show that the higher literary ambitions of the movement were achieved. Although it is
curious that Cadigan couldn't find anything written in the last nine years to demonstrate that the movement is alive and well,
even if it has been co-opted by commercial hacks, after reading this collection you have to agree with her that:
David Soyka is a former journalist and college teacher who writes the occasional short story and freelance article. He makes a living writing corporate marketing communications, which is a kind of fiction without the art. |
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