| Marc Miller's Traveller: Gateway to the Stars | |||||||||||
| Pierce Askegren | |||||||||||
| Pocket Books/Byron Preiss, 327 pages | |||||||||||
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A review by Alexander von Thorn
One of the things I really liked about Gateway to the
Stars is the viewpoint character, Navis Redling, even
though that's just an identity he purchased on the last world he was on. He
behaves with a sense of ethics, never starting trouble, protecting his
associates from unjust harm. But when he does move, he does so with
ruthless efficiency, and with a set of skills well outside those a
law-abiding citizen would have. He nearly kills a corrupt factor, then
offers to carry cargo for the same factor after the initial difficulty is
resolved. On the next planet, he rescues a crewman from the consequences of
the man's own gambling addiction. The dichotomous nature of the protagonist
intrigues the reader, who can never quite trust "Redling's" motives. This
is underlined by the echo of a personality of the real Redling, whose
memories were purchased by the nameless protagonist in a murky transaction
at a rehab colony; this shadow-Redling complains in the back of the mind at
lost opportunities and unwarranted risks.
The story is a bit too internal, with character background done as
exposition. This becomes a problem later in the book, as characters have
multi-page flashbacks that are too descriptive. Some of this would have
worked better as action sequences earlier in the story. The ending is a bit
rushed, as loose ends are hastily drawn together. On the other hand, the
author has a knack for technobabble, describing the science fiction
underpinnings of this universe with economy and clarity. Although this
story is a gaming novel based on the universe of Mark Miller's
Traveller®, the details are described in a clear way without
relying on knowledge of the game. In fact most of the technical details are
unique to the story, not the game. The story structure appears at first to
be a fairly stock ship-of-rogues setting, but it turns out that the nature
and assortment of characters is not random at all.
The story becomes more complex as it goes on. One of "Redling's"
passengers is an influential non-human who is able to wave his way through
bureaucratic formalities. Redling rescues Ku-Ril-La, a winged reptilian,
from a band of human supremacists, and from there gets drawn into a complex
hidden conflict between species about the future of interstellar
civilization. At the beginning of the tale, Redling appears to be a
masterful adventurer, able to talk, buy, or fight his way out of any
difficulty. By the end of the book, though, for all his skills, he seems to
be the last person to know what is really going on around him, and he
chooses sides for reasons as unlikely as personal honor and friendship.
The book advertises an "all-new Traveller® module by Marc Miller!" But
this is just a précis of the old Traveller game system with no actual
adventure. The book is the first of a series, for the conflict between
the allies and enemies of humanity only begins here. Gateway to
the Stars is a very fast read, pulling the reader from crisis to
crisis and world to world. I would really like to see more books
in this series. Unfortunately, the series was cancelled by Pocket
Books upon the collapse of Imperium Games, publishers of the
Traveller role-playing game. Interest in the Traveller
universe remains strong, however, as evidenced by the success of
GURPS Traveller from Steve Jackson Games, so perhaps these
stories will find a new publisher and we'll see more of the mysterious Navis Redling.
Alexander von Thorn works two jobs, at The Worldhouse (Toronto's oldest game store) and in the network control centre of UUNET Canada. In his spare time, he is active in several fan and community organizations, including the 'Toronto in 2003' Worldcon bid. He is also a game designer, novelist-in-training (with the Ink*Specs, the Downsview speculative fiction writing circle), feeder of one dog and two cats, and avid watcher of bad television. He rarely sleeps. | ||||||||||
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