| Get Medieval | |||||||||
| Developer and Publisher: Monolith Productions | |||||||||
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A review by Steve Lazarowitz
From the moment it first appeared on my monitor, I had a feeling that I
had played this game before and indeed I had. Some fifteen years ago,
a game called Gauntlet made its debut in the arcades. I pumped
enough quarters into that machine to put my daughter through
college. I don't regret a single cent of it. This game is so similar
to that classic, they should have called it Gauntlet II. So
much for originality. On the other hand, Gauntlet was such a fun
game, I found myself impatient to start. I was ready to Get Medieval.
Get Medieval is an arcade game with fantasy role-playing and
adventure elements. The overhead view scrolls with you, as you run
around an underground labyrinth collecting treasure, finding magic
items and, you've guessed it, killing monsters. The twist here is
that up to four people can play simultaneously. It can even be
played over the Internet.
You can use a keyboard, joystick or game pad to guide your character
through the various levels, though I found it easiest with the game
pad. It was too hard to fire diagonally with the keyboard. There
are four characters from which to choose, two male, two
female. There's an archer, a sorceress, an amazon warrior and
a barbarian that sounds just like Arnold Schwarzenegger. I tried
the game with each of the four, thoroughly entertained by each of
the character's running commentary. If you find that you aren't
amused, there is an option to kill the dialogue, but it was so
comical that I found myself waiting to hear what they would say
next. For example, when you've killed everything in an area and
have to backtrack, the characters become bored and obnoxious. Now
that's my kind of game!
Part of the fun is figuring out where to go next. Certain keys open
certain doors and there are pressure plates on the floor that trigger
others. There are seventeen different creatures roaming the depths
of the labyrinth. If it weren't for the healing potions and power
ups, you'd never make it. Even with the extra aid, I could only
handle the second of the three difficulty levels.
There are several other factors that make the game more difficult
as you descend through the labyrinth. There's a thief that steals
your weapons and armor, a wizard that reverses your controls while
you're playing, stun plates that shock you when you run over them
and tar and lava puddles, which will slow you down or burn you up
respectively. The graphics are good and the audio quality is
exceptional. The game is certainly playable, testified to by
the fact that I played for so long, I can barely type this
review. Another thing that I liked about the game were it's
modest minimum requirements. If you have a Pentium 90,
16 megs of ram, a 2 meg direct-x compatible video card and a
sound card, you're good to go.
The only real complaint that I have, is that the manual is only
available on the CD. I prefer to have an open book in front of
me when I play a new game. However, Get Medieval was so
intuitive that I didn't look at the manual until it was time to
write this review.
Get Medieval may not be for everyone. It has to it a
certain arcade feel that might put off some "serious"
gamers. However, if you're out to have fun, this may well be the game for you.
Steve Lazarowitz reads and writes fantasy and SF. His work has been published in a number of online 'zines and he is the editor of the Dragonclaw Showcase. His short story anthology A Creative Edge: Tales of Speculation is due out from Domhan books in 1999. |
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