Queen of Demons | ||||||||||||
David Drake | ||||||||||||
Tor Books, 480 pages | ||||||||||||
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A review by Victoria Strauss
A millennium ago, the Kingdom of the Isles was destroyed in a calamity precipitated by a powerful
and arrogant wizard, during a period when the forces of the cosmos were rising to a peak. Now
the forces are peaking again, and the powers of magic have once more acquired wild and
uncontrollable strength. Even wizards of little ability are able to accomplish great works, and
those with larger talent can do far more. But great power does not necessarily equal great
understanding. In their lack of comprehension of the universe's balance and their unconcern with
the consequences of their actions, the powerful wizards, now seeking to dominate the scattered
societies born out of the wreck of the Kingdom of the Isles, threaten to unleash a second destruction,
even more disastrous than the first.
Queen of Demons finds Garric and his friends, who in the previous book foiled an ambitious
sorcerer's attempt to gain for himself the cosmic power-source known as the Throne of Malkar, caught
up in another struggle. This time it is to defeat the Queen of Valles, a hugely powerful wizard who seeks
to control the Isles, and the terrible Beast another wizard has summoned to oppose her. As in
Lord of the Isles, the friends begin the narrative together, but are quickly separated, and
over the course of the book pursue individual adventures that eventually join up for a single
climax. Garric, descendant of King Carus, the last ruler of the united Isles, moves closer to his
destiny of becoming King himself, and joining the scattered kingdoms under a single rule. Sharina
is kidnapped by minions of the queen; she escapes, but eventually falls into the queen's hands
once more. Cashel, who in the previous book discovered his own unusual magical powers, stumbles
through a series of strange, alternate worlds with an even stranger band of companions. And Ilna,
whose rigid nature and secret love for Garric seduced her into turning her patterning gift to
evil, attempts to live quietly and work her own redemption by doing good, but is swept into adventure anyway.
These parallel stories are told in brief, alternating point-of-view sections, a rapid-fire
technique that takes a bit of getting used to. There's also some awkwardness in the first
chapter, where the problem of rehashing previous action must be dealt with; and the short
paragraphs and emphatic writing style occasionally become annoying. But overall
Queen of Demons is an involving, strongly-imagined narrative, with an impressive depth
of treatment in all its aspects. If the plot seems a bit over-intricate at times, which, now
and then, one has the suspicion that the characters are taking a very long way around to get where
they need to go, it's easy to forgive a bit of padding, simply because their travels make
such an excellent story.
As in Lord of the Isles, the characterizations are very fine. The four protagonists
possess carefully-shaped and distinctly individual voices, and even minor players are sharp
and convincing. Garric's adjustment to his sudden royal status is perhaps a little facile, but
still, it's been clear since the first book that this is his destiny, and he's had plenty of
time to get used to the idea. Also impressive is the thoroughness with which Drake has worked
out his system of magic. Ordinarily I'm put off by books in which wizards wave wands and
incant in arcane languages, but the philosophical underpinnings Drake provides for these
rituals makes them unusually convincing.
But what really distinguishes these books, and lifts them well beyond the ordinary run of
epic fantasy, is their outstanding world-building. It's rare to read a historical novel that
evokes a period and a culture as vigorously as Drake does his imaginary realm of the
Isles. Partly this is because many of the elements of Drake's world are not imaginary at
all; as many writers seem to be doing these days, he has turned to the classical world for
inspiration, and much about the Isles is recognizable from our own actual past. But it takes
more than research to do as Drake has done, and build a fictive society as vivid, consistent,
and believable as any real one. For all its myth and magic, its chimerical creatures and
impossible phenomena, the world of the Isles seems less an invention than a glimpse of something
that might actually once have been: a culture archaeologists might dig up tomorrow.
The ending of Queen of Demons resolves its many plot threads, but it's clear that
there is more story to come. This is already one of the more impressive of recent fantasy
series; if the subsequent volumes are as good as the first two, Drake will have created a
really significant addition to the genre.
Victoria Strauss is a novelist, and a lifelong reader of fantasy and science fiction. Her most recent fantasy novel, The Arm of the Stone, is currently available from Avon Eos. For an excerpt, visit her website. |
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