Lord of the Isles | |||||||||||||||
by David Drake | |||||||||||||||
Tor Books, 448 pages | |||||||||||||||
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A review by Alex Anderson
Well, move over Robert Jordan and Terry Goodkind, 'cause Drake is
coming to the party and he's bringing a slightly more mature party
game than we are used to. (No, I'm not talking about naked Twister!) With
the sole exception of cheesy references to the evil Hooded One that
will annoy anyone over the age of 14, Lord Of the Isles offers a
mature, interesting and gritty -- there's that word again -- fantasy story.
While some may
think Lord of the Isles is merely the attempt of a pulp writer to
snag a slice the lucrative fantasy market, the author of The Tank
Lords does bring something fresh to the table, something we haven't
seen in the genre since Donaldson's Chronicles of Thomas Covenant the Unbeliever.
For sure, many of the near-clichés that make a story and fantasy
are present, but Drake has made an obvious effort to alter things,
to put his own twist on fantasy.
Drake's characters aren't the polished plot devices that populate
the works of many other fantasy writers; they are believable as real people.
And they develop in response to the events surrounding them just
like real people. Unlike the work of Eddings, in which the main
character doesn't grow into independence and maturity through 3,000
pages worth of plot, Drake's characters develop noticeably in the
relatively miniscule 448 pages it takes to convey the first installment.
They have to be prepared for what might come in
the rest of the series.
Lord of the Isles tells the story of Garric or-Reise, his
sister Sharina, Cashel or-Kenset and his sister Ilna. The
burgeoning, obligatory romance (one of those fantasy cliché
things) is subtle and left as a supporting factor to the plot,
rather than being its impetus. Definitely a strong point in the
book's favor. Magic and wizardry are portrayed as abilities of
great power (Duh!) that can be abused by the unwise and, like
any other element of power make even the most inoffensive of
its wielders eminently corruptible.
Garric, whose ancestry makes him more than just the village shepherd
he seems to be (another one of those fantasy things), and his
friends get caught up in the race to find the Throne of Malkar,
a device that will bestow upon s/he who finds it the power of the
cosmos. It is, naturally, evil since that kind of power and the
person who'd use it can only be evil. The resolution is something
untried, in my experience anyway, in modern fantasy and therefore
original and, almost by definition, satisfying.
Lord of the Isles is an interesting book and intriguing as the
first in a new series. But it is only the first book and it shouldn't
be forgotten that even Pawn of Prophecy, book one of Eddings' Belgariad,
showed promise. It'll be very interesting to see exactly what Drake
does with it and if he lives up to the expectations this effort instills.
Alex Anderson is a long-time SF reader just pompous enough to believe other people may want to read the meanderings he scribbles down between fits of extreme lethargy he calls contemplation. |
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