| Battletech: Warrior: En Garde | |||||
| Michael A. Stackpole | |||||
| Roc Books, 288 pages | |||||
| A review by Alexander von Thorn
Warrior: En Garde is the story of Justin and
Daniel Allard, two brothers who are both MechWarriors. Daniel is a captain
in the Kell Hounds, an elite mercenary unit working in the Lyran
Commonwealth, while Justin is an officer in the forces of the Federated
Suns. Justin is crippled in battle, severing his arm and, almost, his
career as a MechWarrior. With an experimental prosthesis and advanced
physical therapy, he gains the use of a new arm, but he is then framed for
treason when he is blamed for the attack which crippled him. After an
ambiguous outcome of the trial, he is exiled to the game world of Solaris.
He blames Prince Hanse Davion for his exile, and he proceeds to overwhelm
the champions of Davion in the arenas of Solaris.
Meanwhile, Davion is in
the process of negotiating an alliance with the Lyran Commonwealth, to
culminate in the marriage of Davion to Melissa Steiner, heir and
Archon-Designate of the Archon Anton Marik. This alliance is being
negotiated in secret, as the other Great Houses would find it a dire threat
to the balance of power in the Inner Sphere. Meanwhile, Yorinaga Kurita,
disgraced in an historic battle against the Kell Hounds, is selected to
create a new elite force, the Genyosha (the "Black Ocean") to
bring House Kurita to new victories in battle. And webs of intrigue
surround the battles on Solaris, as the Great Houses seek to gain advantage
through the victories, or sometimes the defeats, of their champions.
The plot and setting are rich and complex. But the characters,
charmingly, are not. They wear their hearts on their sleeve. Warriors fight
for honour, or sometimes just glory. Villains skulk in the shadows,
conspirators glare pointedly across rooms, princes wrestle with the destiny
of others using moral codes that are practically medieval. The overall
effect is one of grand space opera, an exciting adventure that keeps the
reader turning pages. The plot is involved but accessible. The point of
view jumps around among several characters, but it usually stays with one
for about two chapters at a time.
Inevitably, this being a story set in a
gaming universe, orders of battle are laid out with specific detail, and
details of combat are described like a play-by-play. But this doesn't
detract from the story. Although the story is packed with a surfeit of
detail, this is folded in well with action or introspection, the latter
with a lot of emotional characterization, so the amount of raw exposition is
minimized.
The Warrior trilogy helped to transform BattleTech from a
board game to a living universe. The story scales seamlessly from personal
combat to interstellar intrigue without losing focus. Warrior: En
Garde helped to establish Mike Stackpole as an author worth paying
attention to, and this story holds up a decade after first publication.
It's the kind of story gamers love: admirable characters, intricate
background, dramatic action, and it will also appeal to readers who've
never seen the game.
Alexander von Thorn works two jobs, at The Worldhouse (Toronto's oldest game store) and in the network control centre of UUNET Canada. In his spare time, he is active in several fan and community organizations, including the Toronto in 2003 Worldcon bid. He is also a game designer, novelist-in-training (with the Ink*Specs, the Downsview speculative fiction writing circle), feeder of one dog and two cats, and avid watcher of bad television. He rarely sleeps. | |||||
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