| The Company of Glass: Everien, Book 1 | |||||||||
| by Valery Leith | |||||||||
| Bantam Spectra, 399 pages | |||||||||
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A review by Charlene Brusso
The Land of Everien is between a rock and a hard place. The
beautiful but evil Sekk, an ancient enemy capable of turning the
minds of Everien's Clan warriors against their own people,
threaten from one direction, while Pharician horsemen are
invading from another. To make matters worse, a messenger named
Tarquin the Free has just brought bad tidings to King Lerien, at
the interdimensionally-challenged keep of Jai Khalar, that
Everien's great army has gone missing, while the enemy masses at
the border. Fortunately Tarquin the Free turns out to be the
former Quintar of Seahawk clan, the leader of a legendary
fighting force under Everien's previous ruler, Queen Ysse. Years
ago Quintar led his troop against the Sekk; none of them ever
returned. All were believed dead -- until now.
In the best tradition of the reluctant hero, Tarquin refuses
to talk about what the Sekk did to his men, or explain how he
alone managed to survive all these years. He has returned now to
warn Lerien, and to help him protect the kingdom Quintar
abandoned so many years ago.
Options at this point appear few. If magic has destroyed
the army, or they've been mind-controlled by the Sekk, little can
be done to save Everien. Mhani, the High Seer of Jai Khalar,
knows the ancient Everien magic stored in rare, magical crystal
Artifacts will not be enough to save the kingdom. She councils
Lerien to send a party to find a new Artifact. Lerien himself
would rather put his faith in his army, if only he could find it.
Meantime Istar, the daughter of Mhani and Tarquin's best
friend Chyco, one of the warriors lost to the Sekk years ago, is
determined to find Jai Pendu, most notorious of the mysterious
and distant Floating Islands, and find a legendary Artifact to
save her people.
From these three plot strands -- Istar, Mhani, and Tarquin -- Valery Leith attempts to
weave a balanced story of magic and derring-do. Tarquin is a simple man at heart. When faced with the rabid
record-keeping of Jai Khalar's seers and sage, he can only shake
his head and think:
Back at Jai Khalar, the fears which High Seer Mhani harbours for her
headstrong daughter are kept buried beneath her own drive to find a
power to wield against Everien's enemies. Worse, she must also
contend with the wild dimension-shifting magic of Jai Khalar
itself. The keep's tendency to have doors open onto thin air and
turn corridors into shafts is as dangerous to Everien as any
attacking force could be. Her portion of the story is the least
necessary, however, since the bulk of it involves observing
visions in the Artifact crystals which fill in unneeded
backstory.
The novel itself feels overly long, especially with frequent
cliffhanger leaps from one subplot to the next. There are some
rare haunting scenes, as when Istar's band enters a small village
and meets a young girl whose beauty is horribly marred by a large
X scarred across her cheek. For this is how parents mark good-looking children, to keep them from being mistaken as Sekk
raiders in disguise and killed.
All too often events seem random, only in place to lengthen
the story. Purple prose abounds, as when Istar's band faces a
bizarre threat in the Floating Lands:
Charlene's sixth grade teacher told her she would burn her eyes out before she was 30 if she kept reading and writing so much. Fortunately he was wrong. Her work has also appeared in Aboriginal SF, Amazing Stories, Dark Regions, MZB's Fantasy Magazine, and other genre magazines. |
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