| Revelations of the Dark Mother Accessory for Vampire: The Masquerade | |||||
| Phil Brucato, with Rachelle Udell | |||||
| White Wolf, 123 pages | |||||
| A review by Don Bassingthwaite
1993: The Book of Nod brings new depth to the myths of the World of
Darkness. Purportedly it is the writings of Caine, the Third Mortal, first murderer,
and progenitor of the Kindred, painstakingly collected by a vampire scholar. Laid out in
verse and heavily illustrated, it presented Caine's story in "his own words": his life as
a mortal, his punishment for the murder of Abel, his exile from the Garden of Eden to the
land of Nod, the spawning of his childer, and his words to the founders of the 13 clans.
All in all, quite a stunning piece of work, with some lovely morsels for a storyteller to
work with. Not the least of the those morsels are Caine's encounters with the sinister
Crone, who enslaves him in the first Blood Bond, and with the wise and beautiful Lilith,
who teaches him to use the power of his blood in the form of the vampiric
Disciplines. The Book of Nod had its weakness -- it tended to repeat a lot of what
was in the Vampire: The Masquerade rulebook, recast in flowery poetry, and
the art was dark, unclear, and sometimes not very well laid out -- but it was great for flavour.
Late 1998: Lilith speaks up on her own behalf: her exile from the Garden of Eden for the
crime of disobeying Adam, her wanderings in the desert and the ocean, the plantings of her
own gardens, her mating with the angel Lucifer, and the murder of her children by Caine and his descendants.
Revelations of the Dark Mother is Lilith's story, a counterpoint to Caine, and the
story of the Bahari, those denizens of the World of Darkness who follow her. If you
compare the two books side by side, you'll notice several things right away: same cover
design (stylish silver on black), same "vampire-scholar" framing technique, same verse
structure, same heavy use of illustration. Slightly more subtle are the echoes between the
symbols on the cover, a progenitor surrounded by offspring (Book of Nod: one fanged
skull, surrounded by three, surrounded by thirteen; Revelations of the Dark Mother:
the pictogram for Lilith, which is composed of the joined pictograms representing the moon
and the sun [together the pictogram for Lucifer] and allies [six leaves, as the six
offspring of Lilith and Lucifer]... No, this sort of book doesn't encourage looking for
hidden patterns at all). These are companion books through and through. At the same time,
however, they are significantly different in both content and, I think, use.
Remember that seriously twisted bit? Well, that's one difference. The Book of Nod
didn't really go anywhere -- it didn't seem as though it were meant to teach the Kindred
anything nor, as I recall, was its existence in the World of Darkness particularly
controversial. Revelations,
on the other hand, does and is. The Revelations are heresy: Caine was nothing
compared to Lilith, a mad dog to her graceful, powerful bitch-mother.
Lilith's lessons are the transcendent power of pain and suffering. From pain comes
strength. From suffering comes wisdom. The Bahari, somewhat euphemistically referred
to on the jacket copy as Lilith-cults and described in the most detail in the book's
framing foreword by "scholar" Rachel Dolium, follow those lessons. But this isn't feminism
for the Kindred, a correction of the patriarchy of Caine. This is self-mutilation, torture,
ecstasy of hurt. No wonder the Clans want to suppress the story of Lilith.
You thought the Sabbat were bad? They got nothing on the Bahari. Why?
The Bahari aren't all vampires.
Which leads into another significant difference: although Revelations of the Dark Mother
is imprinted for Vampire: The Masquerade, it has some serious implications for
the rest of the World of Darkness. Lilith isn't exactly a vampire, either. In many ways,
she has more in common with mages and there are hints that a goodly number of the Bahari are
mages. In fact, read liberally, Revelations of the Dark Mother might even present an
alternate cosmology for the World of Darkness that could really rock the world of some
characters. And of course Lilith is all tied up with the End-times, whatever they might be
called -- like Caine she will return, with the Bahari as the waves preceding her arrival.
While Caine's story in the Book of Nod was more or less familiar ground
World of Darkness-wise, Lilith's story is startlingly (perhaps disturbingly) fresh. Probably
the best way to describe it, in fact, is mature. Not just mature in terms of content (I wondered
a couple of times why this wasn't presented as a Black Dog product), but mature in terms of product
design. There's a more sophisticated feel to the product, as if the designers had more to work
with and more room to move. They certainly had the rich tapestry of the World of Darkness
to play with, a tapestry that has grown significantly over the years. They've given Lilith a unique
voice, too -- the text of Revelations reflects a strong, independent, magickal woman where
the text of the Book of Nod hints at a raving, power-mad lunatic.
The design and layout
of the book are mature as well, the third significant difference from the Book of Nod. Where
the Book's art seemed almost haphazard, there is a clear unity of art in
Revelations. Three artists are credited with working on the book: Rebecca Guay, Eric Hotz,
and Vince Locke. I couldn't see any signatures for Hotz' work through the book, so I'll have to
guess that he was responsible for designing the Bahari pictograms, an interesting, very organic
looking set of ideographs. Locke illustrated the foreword, capturing the image of Rachel Dolium
in panels that set off the rather disturbing text quite nicely. And Rebecca Guay got the plum of
illustrating the words of Lilith herself. If you read my review of The Bestiary for TSR's
Dragonlance SAGA, you'll already know I like Rebecca Guay's work. If you're not
familiar with it, take a peek in Revelations. Her pencil (charcoal? Sorry, I'm not an
artist) drawings are gorgeous and convey an image of Lilith that is variously powerful, afflicted,
sorrowful, loving, and avenging. It's truly beautiful work.
So how will this book be used? Gamers who play a highly mystical game will find it most useful,
as will those who play conspiracy and End-times.
There's a great section at the back called "The Rising Tides" prophesying the return of
Lilith. Other gamers may find it interesting as a curiosity, but however you use it,
Revelations of the Dark Mother, like the Book of Nod, will definitely add
to your Vampire: The Masquerade chronicle -- to almost any
World of Darkness chronicle, in fact: Mage: The Ascension certainly,
Vampire: The Dark Ages (there's a record of an interrogation of a "witch"
included), and dark stories of Changeling: the Dreaming spring to mind
quickly. Whatever you do, though, approach this book ready to read between the lines
and to think outside of the page.
Use it with your imagination.
Don Bassingthwaite is the author of Such Pain (HarperPrism), Breathe Deeply (White Wolf), and Pomegranates Full and Fine (White Wolf), tie-in novels to White Wolf's World of Darkness role-playing games. He can't remember when he started reading science fiction, but has been gaming since high school (and, boy, is his dice arm tired!). |
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