| Secret Realms | |||||
| Tom Cool | |||||
| Tor Books, $22.95 US/$31.95 Canada Hardcover, 304 pages Publication date: May 1, 1998 | |||||
| A review by Lisa DuMond
The Tribe lives in a place called the World, where every day presents another battle to survive. Some
of the fifteen members of the Tribe seem to exist to fight; others fight only to receive the necessities
of life. There is an option not to fight, but the members learn quickly that the outcome is a negative
in their environment of isolation bubbles and painless, temporary deaths.
Trickster is the spiritual leader of the Tribe, one of their greatest assets in the war games. If he
and the others can keep the unit together, there appears to be no scenario they cannot win.
Trickster, though, is a young man with questions and a hunger to know more than System, the battle
fabricator's avatar, is willing to discuss or allow anyone in the World to speak of.
Nothing, not even the entreaties of Cat, Trickster's closest friend, will dissuade him from searching for the truth.
Not even the thought of separation from the Tribe, the worst punishment the members can imagine. Since
infancy, they have known only each other. They are a strange mix of personalities and priorities, verging
often on the brink of self-destruction, but helpless and lost and alone.
Secret Realms is a mental maze for the reader and the characters. And a puzzle of complex beauty,
beauty which reveals itself even as the answers move farther away from us.
Every thwarted effort and blind alley reveals another of the many faces of the World and of the
characters. Even in the midst of battle, the actions of the Tribe and the lightning-fast leaps of reason
present an unlikely grace that forms poetry in the violence and destruction.
In fact, Cool has pulled off many amazing feats in Secret Realms. (Let's not even mention my
personal prejudice against VR war stories, and the fact that I was captivated...) He juggles a large cast
of characters who seldom retain the same physical appearance and, yet, each emerges as a distinct
individual. He creates non-existent landscapes made startlingly real. And he writes of warfare with a
complexity that pulls in the most ardent pacifist and reveals the deadly magnificence of brilliant strategy.
If we choose sides, I want Tom Cool on my team, or I'm not playing.
Perhaps most amazing is Cool's ability to show the gray material that comprises all of us. Enemy or
ally depends only on the choice of loyalties, not good or evil. Those we seek to destroy have often
only made the unconscious and deadly mistake of disagreeing with us. It is enough to be born in
another place. To be in the way.
And Tom Cool knows that. And that just knowing changes nothing.
Lisa DuMond writes science fiction and humour. She co-authored the 45th anniversary issue cover of MAD Magazine. Previews of her latest, as yet unpublished, novel are available at Hades Online. |
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