It's a tired old question. You are a Wendigo Ahroun. You come across an
oil-pipeline surveyor nosing around your sweat lodge deep in the Alaskan
interior. Do you ask to see his Pentex ID, or merely shift into crinos
shape and rip out the soft warm flesh of his neck?
Well, the Wendigo Tribebook helps you with this and other Native American
werewolf questions. It is the 13th tribebook from White Wolf for use
with their Werewolf: the Apocalypse RPG.
Now, it should be stated right off this is a role-playing aid, not the
actual RPG. You don't need this or any of the other tribebooks to play
Werewolf: the Apocalypse. You need the rule book. That's it. That's all.
That's everything.
But if you are playing a Wendigo character, this source book provides
valuable information. Like all White Wolf RPGs (Vampire, Mage, Wraith, etc.)
it is more of a storytelling game rather than a role-playing game.
Storytelling games have the emphasis placed on plot and characters. The
fun comes from weaving the plot, the characters interacting with the game
master's environment. (In the case of all White Wolf RPGs the game master
is appropriately called the storyteller.) It's an improvised play and the
actors are the PCs. All good actors do research, especially if their
roles are outside their normal experience. And this is where the
information in the tribebooks can be invaluable. Source books add to the
depth players can bring to their roles. It's like having a panel of
experts pour over dry, dusty tomes in library stacks while you have a
cappuccino and look over their notes. And what intriguing background
information is packed into the Wendigo Tribebook!
The first chapter is wholly dedicated to the history of the Wendigo, how
they came from Grandmother Earth, their responsibility to protect her
from the Horned Serpent and its allies. It is what a film writer would
call the back story, or events leading up to the character's
present. Bill Bridges, the author, skillfully interweaves actual Native
American myths, events, and famous warriors with the milieu of Werewolf,
producing an atmospheric walk through Native American werewolf culture.
The second chapter gives a detailed overview of Wendigo ways and traditions,
their rites and rituals, their hierarchy and laws. The third chapter gives a
Wendigo's world view. It puts you into the skin of the Wendigo, so when you
see a Black Fury sniffing around your cairn, you know if there is hostility between your tribes.
The rest of the tribebook is appendixes packed with cool gifts, rites,
totems, and fetishes for the Wendigo warrior to do battle with the Wyrm.
There are five ready-to-play Wendigo, and histories of several famous
Wendigo warriors, Wendigo character sheets, and more.
The tribebook is delightful. The art is glorious, the lay-out a pleasure
to look at, and the five-page comic book at the beginning sets the mood
for things to come. White Wolf produces gorgeous RPGs. If only the
Wendigo Tribebook were longer. There could have been a lot more
included, starting with a detailed table of contents, bibliography,
and suggested reading list for further research into Native American
History and culture. Where did those great quotes from Crazy Horse and
Tecumseh come from? And what about the reality of being an Indian in
today's North American society? Great possibilities for storytelling
there. More, more, more. I would have loved more.
I have one major beef with this tribebook. The description of one of
the gifts called "Last Stand" is simply
"As the Get of Fenris Gift: Hero's Stand." Does that mean I must buy
the Get of Fenris tribebook simply to get the description that should
have been included in this book in the first place? Would the extra
paragraph not fit? It reminds me of the AD&D spell books that
constantly referred the player to a similar spell by another character
class. It was annoying, time consuming, and complicated game play.
Here you have to refer to a different book altogether! Shame on White Wolf for not including it.
Having said that this tribebook made me want to play a Wendigo
character, a tribe I would not normally pick. And the answer to the
question? Do you talk nicely to the sneaky Pentex agent or rip his throat out?
Come on, you know.